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What the future holds.

There is this big thing i'm working on that will be introduced in a few steps. The end product will be a procedurally generated persistent world, with ever on-going flowing battles (or so i picture it...

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New features in latest build: 01.02.15

It’s only natural that if a soldier uses the same weapon alot, they will be familiar with it and how it works. This is now represented in the game by a small accumulative bonus that the soldier gets,...

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Alpha 01.03 - Procedural Terrain and More

Some time ago i talked about the future of Hostile Sector, with a persistent world and base building. I also said it's going to take a while to get there. It's still going to. But the latest build at...

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Server move, and engine update

Hey, Not so many content updates in todays build, but still big news; First of all, the Hostile Sector server has been moved to Germany. Hopefully a more central (in Europe) location will benefit all...

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Holiday Update

Hi. There’s no new features in this update (despite the season), but there’s however been quite a lot of maintenance and bug-fixing going on. Apart from things that should speed things up on the...

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Cover and Cover Icons

Icons representing cover grade has been in fashion in games the last couple of years, so i decided to add a first version to Hostile Sector as well. In HS, there are two types of cover; Tile Cover and...

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New client version

A fresh update has just been uploaded to the server. Lately there haven't been many new features added, but it's been more of an effort to enhance what's already in the game, before adding new stuff....

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Build: 1.08.00. New maps, bug fixes

This week i've spent some time working on the procedural map generator. It now creates more object types, and two different kinds of populated places, rural and urban. With that said, the architects...

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